Dinka Postlude by Thundersmacker


Mighty Mouse.



Info:

Enjoy the classic Dinka Postlude compact coupe from the Criminal Enterprises update for GTA Online!

This was a straight forward convert with some slight changes.

The car is now slightly less wide then the original, with a more realistic stance.

The new wheels are from direct's Rune Cosnia, with some modifications.

I also added a rear side marker to match the front, thanks to direct for suggesting that.

Some extras are included. They are a roof rack, a more classic trunk rack, a wind deflector for the sunroof, and having the hood vents optional.

A colorable interior is also included.

Features proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV by Thundersmacker.

Wheels from the Rune Cosnia by direct.

Fixed badge normals by austen64.

Thanks to GCT for working on the IV style panel gaps.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.

Thanks to Unbid and GCT for testing.


Notes:

You can replace any vehicle with the Postlude. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added compatibility for LibertyPlates mod by Shvab.
-added option for Previon rebadge.

Bugs:

None.


Installation Data:

Data Lines: Use these or you will be punished with glitches!


carcols.dat

postlude,       7,7,72,40, 22,22,120,40, 113,113,4,1, 0,23,6,94, 0,0,3,40, 90,90,93,1, 92,92,93,3, 106,106,90,93, 119,119,114,41, 122,122,120,93, 130,97,130,97, 28,28,40,93, 30,30,131,110, 31,31,28,40, 40,40,32,93, 50,50,54,108, 53,60,58,92, 54,54,126,98, 58,58,126,119, 57,57,56,3, 63,63,68,93, 65,62,97,1, 71,71,79,3, 87,87,75,40,

vehicles.ide

postlude,	postlude,	car,		POSTLUDE,		BLISTA,		VEH@LOW,	VEH@LOW_LE2_RI2,		10,	999,		0.1949,	0.1949,		0,	5,	1.0	,1,	ext_sunroof+ext_strong

handling.dat

POSTLUDE        1200.0  0.60  88	0.0 0.134 -0.24 	1.0 5  0.138 1.0 152.0	0.21 0.646 0.50 32.0		1.34 1.07 14.2 0.12 0.4847		2.2  1.4  1.4  0.10 -0.15 0.00 0.52  		1.0 0.6 1.1 1.5 	0.0  10000 		440000		0				0

vehOff.csv

VEHICLE postlude FIELD BOOT_OPEN POS 0.100921 -1.414997 0.246381 ANGLES 0.614790 0.002920 2.955916 FOV 55.000000
VEHICLE postlude FIELD BONNET_FWD POS 0.004639 0.738696 0.674335 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE postlude FIELD BONNET_BWD POS -0.001465 -1.222168 0.675879 ANGLES 0.000607 -0.000000 3.141581 FOV 55.000000
VEHICLE postlude FIELD CINEY_WHEEL POS -1.034787 0.141371 -0.123900 ANGLES 0.011212 -0.000701 -0.059245 FOV 55.000000
VEHICLE postlude FIELD CINEY_UNDER POS 0.011886 0.505508 -0.327028 ANGLES -0.013572 0.000283 -0.000048 FOV 55.000000
VEHICLE postlude FIELD CINEY_MISC_1 POS 1.093016 -3.816956 0.785332 ANGLES -0.180658 -0.141161 0.205725 FOV 45.000000
VEHICLE postlude FIELD CINEY_MISC_2 POS -0.933345 -0.613029 0.534832 ANGLES -0.087355 0.086957 -0.217834 FOV 55.000000
VEHICLE postlude FIELD JACKED POS 0.117994 0.342285 0.183259 ANGLES 0.250237 -0.000000 2.165726 FOV 55.000000
VEHICLE postlude FIELD BUSTED POS -0.398418 0.675415 0.469269 ANGLES 0.020998 0.000000 2.597171 FOV 55.000000
VEHICLE postlude FIELD CARPHONE POS -0.396198 0.850342 0.512727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE postlude FIELD BONNET_L POS -0.498344 0.121216 0.656769 ANGLES -0.000199 0.000000 1.570199 FOV 55.000000
VEHICLE postlude FIELD BONNET_R POS 0.495264 0.120221 0.656988 ANGLES -0.000371 -0.009191 -1.572706 FOV 55.000000
VEHICLE postlude FIELD CINEY_WHEEL_2 POS 1.026784 -1.351611 -0.022488 ANGLES -0.013567 0.105185 0.012667 FOV 55.000000
VEHICLE postlude FIELD CINEY_BACK POS -0.972497 0.334839 0.631257 ANGLES -0.341845 0.249263 -2.751489 FOV 55.000000
VEHICLE postlude FIELD BUMPER POS 0.000000 1.978760 -0.234588 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE postlude FIELD AIM_FR POS -0.001549 -0.250956 1.064075 ANGLES -1.565853 3.111272 3.094177 FOV 55.000000
VEHICLE postlude FIELD CINEY_FAR_1 POS -1.995830 -3.398780 0.503707 ANGLES -0.173394 -0.237713 -0.374743 FOV 55.000000
VEHICLE postlude FIELD CINEY_FAR_2 POS 1.281555 -3.526026 0.990333 ANGLES -0.272131 0.200992 0.185951 FOV 55.000000
VEHICLE postlude FIELD CINEY_FAR_3 POS 1.273571 2.436970 -0.100406 ANGLES 0.064836 -0.178811 2.427478 FOV 74.300003
VEHICLE postlude FIELD CINEY_FAR_4 POS -1.344134 3.498991 1.045887 ANGLES -0.337673 0.169877 -2.834420 FOV 55.000000

[postlude]
structType = 0
field_1 = 41340
flags = 0xAA629 
floatAsInt_A = -5.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 720.0
field_2A = 250.0
floatAsInt_2E = -2.37
floatAsInt_32 = 1.42
field_36 = 4200.0
field_3A = 3400.0
floatAsInt_3E = -1.89
floatAsInt_42 = 1.42
field_46 = 340.0
field_4A = 100.0
floatAsInt_4E = -4.03
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 0.0
floatAsInt_62 = 5.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -8.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 6.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.0
floatAsInt_multiplier1200_8E = 1.0
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = BLISTA_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DINKA
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 12
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3